![]() Here the Avatar and his party are fighting gargoyles at the beginning of the game. The main overhead view of Ultima VI (DOS version). Ultima VI was followed by Ultima VII: The Black Gate in 1992. Graphics and sound are likewise advanced with the use of new sound card technology and VGA graphics cards, and the user interface is streamlined with the use of point-and-click icons. World interactivity is further increased with object manipulation, movement, and crafting. The game world is larger, with a 1024x1024 tile map seamlessly connected and to scale. Ultima VI continues to advance the technology of the Ultima series. The player must help defend Britannia against these gargoyles, and ultimately discover the secrets about both lands and its peoples. Ultima VI sees the player return to Britannia, at war with a race of gargoyles from another land, struggling to stop a prophecy from ending their race. It is the third and final game in the "Age of Enlightenment" trilogy. in 1990, is the sixth part in the role-playing video game series of Ultima. Ultima VI: The False Prophet, released by Origin Systems Inc. ![]() 1990 video game Ultima VI: The False ProphetÄOS, Amiga, Atari ST, Commodore 64, FM Towns, Super NES, PC-9801, X68000
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